As a member of the Mac Metal Framework and Compiler team you will contribute to Metal API and shading language feature design, development and adoption. You will be also part of the wider team owning the Apple graphics stack working on quality and performance improvements.
Minimum Qualifications
Solid practical knowledge of C++
Understanding GPU architecture, programming model and modern graphics APIs
Preferred Qualifications
Frontend or general compiler experience (LLVM/Clang, gcc etc.)
Knowledge of GPU graphics programming & optimization techniques
API Design experience
Knowledge of Metal API and Metal Shading Language